Design intern at LEGO®

Digital builder app + Building experience team

I demonstrated that the Builder app wasn’t optimized
for adults, LEGO®’s fastest-growing buyer segment.

My efforts prompted funding for 3 teams to build for 1M+ adults.

Role
Research, Strategy, Prototyping
Team
Cross-team (Digital + Physical Design Org)
Time
3 months

Adults fixate on instructions

This work is under NDA. I can only provide an overview.

LEGO®… that’s for kids right?

Adults building with LEGO® sets at home

Adult-focused LEGO® sets grew 517%.

The Builder app didn’t adapt to this shift in buyer segments.

Nobody had a complete picture of adult builders.

Fundamental questions about adult building behaviors were unanswered. Understanding the opportunity meant connecting insights across teams while generating new evidence.

I transformed fragmented evidence into a story that led to investment.

I led multiple studies, rapid prototypes and data investigations while working with 15 people across 6 teams in 4 areas to identify product gaps.

Areas
Sets, Instructions, Graphics, Builder App
Teams
Adult Sets, Building Experience, Guided Creativity, 3D Content, Browse and Search, Solo Builder
People
Product, Data, User Research, Experience Design, Marketing, Content Design, Animation
LEGO® Builder 3D view of a zen garden base build in progress
LEGO® Builder step view of a cherry blossom branch assembly
LEGO® Builder step view of The Great Wave off Kanagawa art build

Uncovering several product opportunities for the Builder app. Reach out to learn more

The project gained significant traction in 2 orgs, in the form of prioritization and resources.

I presented research findings and product opportunities to leadership as a business case. It showed that the Builder app underserved adults and gave actionable opportunities to change that.

3

Teams invested in

6

Months of roadmap allocated

5

Product initiatives pursued

What I learned:
Good opportunities often exist between teams, not within them.